Unveiling Poorly Received Video Game Mechanics
Unveiling Poorly Received Video Game Mechanics
Video game design is a complex process that requires careful consideration of player experience, mechanics, and content. However, some games come with mechanics that, while visually appealing or innovative, turn out to be inextricably flawed. In this article, we delve into a few examples where the surface appeal did not translate to a satisfying gaming experience.
Misleading Achievements and Content Lock
Ubisoft’s game design often incorporates achievements and content locks that can be annoying for players. The practice of collecting a certain amount of items or achievements to unlock bonus content can be seen as an agony rather than a pleasure. Players often feel compelled to search for small items or engage in repetitive tasks that only serve to delay the main gameplay, ultimately detracting from the overall experience.
The Case of Virus: The Game - A Game That Was Never Finished
Released in 1998, Virus: The Game was heavily hyped and even featured an electronic promotional campaign that caused files to be deleted, mimicking a computer virus. Intended to place players inside their own computer hard drive, the game utilized textures from users' own image files and music and sound files. The premise sounds intriguing, but it was nothing more than an incomplete game that was sold as-is, with players paying the full price for a product that simply wasn’t ready for release.
Aesthetic Over Substance: Most Laserdisc Games
Another aspect of game design that often brings disappointment is the overemphasis on visual aesthetics without substantive gameplay. Many laserdisc games, which were popular in the 1980s and 1990s, relied heavily on pre-recorded footage without providing much interactive content. For example, when a game uses laserdisc footage as a backdrop, players are often simply memorizing patterns rather than engaging in meaningful gameplay. This can lead to a frustrating experience as the game relies on cinematic sequences without much room for strategy or puzzle-solving.
Crypt: A Partial Success Story
However, not all poorly designed mechanics fit the mold of game failure. Take Crypt for instance. While it might not have been a blockbuster hit, the game’s innovative use of a first-person perspective set inside a hard drive certainly made it visually unique. Unfortunately, the game’s incomplete nature, similar to Virus: The Game, led to a mixed reception. Yet, despite its flaws, the innovative concept still stands out in the annals of gaming history.
The Case of CSGO - A Great Game with Drawbacks
While some games suffer from fundamental design flaws, others like CSGO (Counter-Strike: Global Offensive) provide a paradoxical experience. Despite its popularity and recognition as a highly competitive online shooter, CSGO suffers from several design choices that make it less enjoyable for some players. Long match times, the potential for toxic teammates, and the reliance on teammates for success can be demotivating. While it's possible to be a 'hard carry' in CSGO, the overall experience can be less engaging for those who are already good at the game but find the commitment and uncertainty overwhelming.
Conclusion
In summary, while video game design is an art that combines aesthetics and function, certain mechanics can fall short of expectations. Games like Virus: The Game, Begas Battle, and CSGO serve as cautionary tales of how seemingly innovative designs can end up being disappointments. Understanding these pitfalls can help designers create more enjoyable and balanced games for players.